All events will be in four adjacent rooms at the Commons Mixer on Microsoft’s Redmond campus unless indicated otherwise. Parking is entered at 15255 NE 40th Street, Redmond, WA 98052. Registration tables and meeting rooms are upstairs.
The schedule will include paper sessions, you-try-it sessions, technology demonstrations, posters, and keynotes, as well as social events. The keynote speakers that have been confirmed are on the Keynotes tab.
Two optional excursions are planned at no extra charge, the Wednesday evening banquet and Thursday evening visit to the large annual Kent School District Technology Expo, which could be a factor in planning travel.
7:00AM - 5:00PM |
Registration
Workshop Registration
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8:00AM - 8:30AM |
Break/Meals
Coffee in the Commons Mixer
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8:15AM - 8:30AM |
Announcements - Queen Anne Room
Opening Remarks
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8:30AM - 9:15AM |
Keynote - Queen Anne Room
Pam Mueller - The Pen is Mightier than the Keyboard
Pam Mueller is a graduate student at Princeton University, and will complete her Ph.D. in social psychology in June. She received her B.S. in psychology from Loyola University Chicago in 2002, and her J.D. from Harvard Law School in 2008. Prior to law school, she worked as a press secretary for Howard Dean's presidential campaign and on Capitol Hill. Before entering graduate school, she practiced trademark, copyright, and false advertising law.
She has published on a wide range of topics, from perceptions of knowledge and intentionality in legal cases to potential issues with the use of crowdsourcing websites for experimental data collection. Her research on laptop and longhand note taking was covered by many media outlets in the U.S. and abroad, including the New York Times, The Atlantic, NPR, the BBC, and the Sydney Morning Herald.
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9:15AM - 10:00AM |
Keynote - Queen Anne Room
Sharon Oviatt: Computer Interfaces Can Stimulate or Undermine Students' Ability to Think
Sharon Oviatt: Computer Interfaces Can Stimulate or Undermine Students' Ability to Think
Sharon Oviatt is internationally known for her multidisciplinary work on human-centered interfaces, educational interfaces, multimodal and mobile interfaces, pen and speech interfaces, and technology design and evaluation. She has published over 150 scientific articles in a wide range of venues. She is an Associate Editor of the main journals and edited book collections in the field of human-centered interfaces, including the journals Human Computer Interaction and ACM Transactions on Intelligent Interactive Systems. She has been the recipient of a National Science Foundation Special Creativity Award for pioneering research on mobile multimodal interfaces. She also was recipient of the inaugural ICMI Sustained Accomplishment Award for innovative, long-lasting, and influential contributions to defining the field of multimodal and multimedia interaction, interfaces, and system development.
Sharon currently serves as President and Director of Incaa Designs Nonprofit. She originally received her PhD in Experimental Psychology at the University of Toronto. For most of her career, she has served as a professor of Computer Science, but she has also been a faculty member and taught in Psychology and Linguistics departments. In 2013, Sharon published The Design of Future Educational Interfaces (Routledge). Her latest book, The Paradigm Shift to Multimodality in Contemporary Computer Interfaces (co-authored with Phil Cohen) will be published in 2015.
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10:00AM - 10:30AM |
Break/Meals
Coffee Break
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10:30AM - 10:55AM
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Previously Published - Queen Anne Room
Paul Taele, Laura Barreto, and Tracy Hammond
Texas A&M University, Vassar College
Learning music theory not only has practical benefits for musicians to write, perform, understand, and express music better, but also for both non-musicians to improve critical thinking, math analytical skills, and music appreciation. However, current external tools applicable for learning music theory through writing when human instruction is unavailable are either limited in feedback, lacking a written modality, or assuming already strong familiarity of music theory concepts. In this paper, we describe Maestoso, an educational tool for novice learners to learn music theory through sketching practice of quizzed music structures. Maestoso first automatically recognizes students’ sketched input of quizzed concepts, then relies on existing sketch and gesture recognition techniques to automatically recognize the input, and finally generates instructor-emulated feedback. From our evaluations, we demonstrate that Maestoso performs reasonably well on recognizing music structure elements and that novice students can comfortably grasp introductory music theory in a single session.
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10:55AM - 11:20AM
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Previously Published - Queen Anne Room
Kenneth Forbus
Northwestern University
Sketching is a powerful means of working out and communicating ideas. Sketch understanding involves a combination of visual, spatial, and conceptual knowledge and reasoning, which makes it both challenging to model and potentially illuminating for cognitive science. This talk provides an updated overview of CogSketch, an ongoing effort of the NSF-funded Spatial Intelligence and Learning Center, which is being developed both as a research instrument for cognitive science and as a platform for sketch based educational software. We describe the idea of open-domain sketch understanding, the scientific hypotheses underlying CogSketch, and provide an overview of the models it employs, illustrated by simulation studies and recent experiments in creating sketch-based educational software.
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11:20AM - 11:45AM
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Previously Published - Queen Anne Room
Ken Hinckley
Microsoft Research
We explore grip and motion sensing to afford new techniques that leverage how users naturally manipulate tablet and stylus devices during pen + touch interaction. We can detect whether the user holds the pen in a writing grip or tucked between his fingers. We can distinguish bare-handed inputs, such as drag and pinch gestures produced by the nonpreferred hand, from touch gestures produced by the hand holding the pen, which necessarily impart a detectable motion signal to the stylus. We can sense which hand grips the tablet, and determine the screen's relative orientation to the pen. By selectively combining these signals and using them to complement one another, we can tailor interaction to the context, such as by ignoring unintentional touch inputs while writing, or supporting contextually-appropriate tools such as a magnifier for detailed stroke work that appears when the user pinches with the pen tucked between his fingers. These and other techniques can be used to impart new, previously unanticipated subtleties to pen + touch interaction on tablets.
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11:45AM - 1:00PM |
Break/Meals
Lunch (Coupons provided)
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1:00PM - 4:00PM
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You-Try-It - Capitol Hill Room
Robert Baker
Cincinnati Country Day School
Windows 8 tablets with touch, ink and laptop functionality can remove all constraints for educators and allow IT departments to manage, maintain, support, upgrade and scale efficiently and effectively. In 1996 Cincinnati Country Day School was the first school in the United States to go 1:1 in grades 5-12. Robert Baker, the school's Director of Technology, will share insights, experience and implementation strategies in this extended You-Try-It drawn from the three-day Tablet Conferences that he organizes and hosts three times a year at CCDS. The use of stylus/pen-based learning with tablets shows what is possible when you deploy hardware that removes constraints and allows teachers to focus on pedagogy, not technology. Hardware and software have just become widely available that make it easier and more affordable to reproduce the CCDS experience, empowering every student with a device that can “Do it all.” Find out what the educators learn who come to Country Day from around the world in the pursuit of capturing the educational power of its benchmark one-to-one tablet PC program. This is a longer, hands-on version of an illuminating keynote at WIPTTE 2013.s
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1:00PM - 1:25PM
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Technology in Practice - Queen Anne Room
Enrique Palou, Zaira Ramírez Apud, Nelly Ramirez-Corona, and Aurelio López-Malo
Universidad de las Americas Puebla
The How People Learn framework was used to redesign one chemical engineering junior course entitled Kinetics and Homogeneous Reactor Design (seventh semester) as well as two senior courses, Catalysis and Heterogeneous Reactor Design (eighth semester) and Process Dynamics and Control (ninth semester). Our goal was to improve chemical engineering teaching and learning by creating high-quality learning environments that promote an interactive classroom while integrating formative assessments into classroom practices by means of Tablet PCs and associated technologies. In order to examine how students perceived the use of Tablet PCs and associated technologies, we conducted semi-structured interviews with students that had completed the course sequence. The analysis indicated a number of themes that consistently appeared within the interview sessions and were addressed by students from different viewpoints. Five overall themes emerged: student experience in using Tablet PCs, impact on learning, potential of Tablet PCs and associated technologies, formative assessments, as well as advantages and disadvantages of using the Tablet PC in studied classrooms. This paper reports upon the themes identified in the analysis of the results from the semi-structured interviews.
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1:25PM - 1:50PM
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Technology in Practice - Queen Anne Room
Moses Okumu, Nishesh Chalise, and Hiroo Kato
Colorado State University, Pepperdine University
[Abstract]
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1:50PM - 2:15PM
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Technology in Practice - Queen Anne Room
Dale Pokorski, David Okoth, Vaishali Nandy, Julaine Fowlin, Catherine Amelink, and Glenda Scales
Virginia Polytechnic Institute and State University
Technology-enhanced instructional delivery is increasingly becoming the norm in the delivery of the engineering curriculum. Electronic inking is one such technology that has proven to afford enhanced learning experiences such as supporting note taking and sharing, real-time distributed conversation and meeting, capture or recording classroom presentations along with supporting remote students. However, despite its proven benefits including other classroom technologies, several institutions still struggle with university-wide implementation or department-wide adoption. In this paper, we review the key developments that some signature engineering schools have undertaken to foster the use of inking technology in the last two decades. We also examine the different aspects of inking as a classroom tool that makes learning in the 21st Century more enriching for engineering students. While there are a plethora of studies that highlight computer use or other novel technologies in education, this paper highlights a couple of success stories and best practices for implementing inking technology in science and engineering disciplines. Findings from the review indicate that effective integration of inking pedagogies in delivering instruction spurs higher student engagement with content which in turn contributes to a better learning outcomes/gains. The lessons learned and best practices highlighted in this review paper can be used as exemplars for other institutions interested in implementing inking pedagogies.
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2:15PM - 2:30PM |
Technology in Practice Session - Queen Anne Room
Carla Romney
Boston University
Educational institutions at all levels and locations face unrelenting pressure to incorporate the latest technology into their classrooms. U.S. higher education has been adopting computers to augment the in-class learning experience. Anecdotally, it appears that computers (PC and Mac architectures) and tablet devices (iPads, smartphones, and tablet PCs) have been used in a myriad of settings for interactive polling as means to increase student participation and engagement. To date, other uses of computers and tablet devices have taken hold in project-focused or problem solving-oriented small classes rather than in large lecture classes. Undergraduate mathematics classes seem to be a natural fit for introducing tablet devices because many students find it easier to handwrite mathematical notation than to use a keyboard.
This study seeks to investigate the impact of a tablet device implementation in undergraduate college algebra and trigonometry (CAT) on student performance and retention in science, technology, engineering, and mathematics (STEM). This longitudinal project, begun in 2008, explores the effect of Tablet PC use in an important gateway course for freshmen who intend to major in a STEM field. Five important metrics were assessed: class attendance, class performance, instructor evaluation, retention in STEM, and persistence to graduation. The CAT course was taught by the same instructor as a conventional CAT lecture class from 2005-2007 using the same textbook, secure exams, and grading rubric. This structure provides a reasonably well controlled setting in which to assess the impact of tablet PCs on teaching and learning in undergraduate mathematics.
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2:30PM - 2:55PM
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Emerging Technology - Queen Anne Room
Seth Polsley, Jaideep Ray, Trevor Nelligan, Michael Helms, Julie Linsey, and Tracy Hammond
Texas A&M University, Georgia Institute of Technology
It is important that students be able to understand educational software so that they will use it, but software should also be able to better understand the students through intelligent behaviors that are supported by trends in student interaction. Integrating sketch recognition into educational software is one means of providing students with a more intuitive and familiar interface. To better understand students, these software tools should also consider metrics like submission times and repeated incorrect answers, among others. This information can be indicative of issues like students’ missing critical concepts or becoming frustrated and stuck. By acting on this information, the software behaves more closely to a personal tutor, taking advantage of the one-on-one interaction between every student and the computer in courses that include online learning components, even in classes with a large number of students. Data gathered from trials with Mechanix, a sketch-based tutor for learning about trusses and free body diagrams, shows trends in student behavior which could be used to make improvements to benefit future students.
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2:55PM - 3:20PM
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Emerging Technology - Queen Anne Room
Paul Taele and Tracy Hammond
Texas A&M University
Literacy in written phonetic symbols role for East Asian languages is important but challenging for novice language students with only primary English language fluency, but pedagogical approaches such as rote writing practice and written technique have successfully assisted students towards written mastery. Researchers and developers are also adapting these approaches onto intelligent educational apps for students to exploit interactive computing technologies for learning written East Asian language phonetic symbols, whether they are full-time students in K12 or higher education enrolled in conventional classrooms or non-traditional students studying the subject as a passionate interest. However, related pen and touch educational computing apps for sketching practice of East Asian language phonetic symbols provide limited assessment and flexibility of students' input and sketching style, while related recognition systems either focus more on expert users' writing styles or cannot provide assessment for more complex phonetic symbols. In this paper, we describe our preliminary work on an intelligent sketch-based educational interface specifically for beneficially assessing students' sketched input of more complex East Asian language phonetic symbols. The interface system relies on template matching from expert users' sketched training data and various heuristics for assessing the visual structure and technical correctness of students' more complex written phonetic symbols. From our evaluations of separate sketching data from both novice and expert writers, we were able to achieve reasonably robust performance of both visual structure and technical correctness of our workbook interface for more complex written East Asian language phonetic symbols.
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3:20PM - 3:45PM
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Emerging Technology - Queen Anne Room
Blake Williford, Trevor Nelligan, Paul Taele, Wayne Li, Julie Linsey, and Tracy Hammond
Georgia Institute of Technology, Texas A&M University
In the unfolding era of STEAM education, learning art and particularly how to draw and communicate visually, is increasingly valuable. While drawing techniques in traditional pen-and-paper mediums has been taught for many years, a new era of ubiquitous touch screen technology promises new ways to learn drawing techniques and new ways of advancing mastery in drawing. PerSketchTivity aims to be the learning tool for drawing that makes best use of the touchscreen medium and what it offers. With the aid of sketch recognition, a form of artificial intelligence, real-time feedback can be given to the learner while learning to sketch, aiding in their motivation, self-efficacy, and self-regulated learning. The goal of this project is to create, test, and evaluate a novel sketch recognition program that assesses a learner’s ability to visualize and depict accurate representations of forms. It does so by providing students with a strong sketching foundation (kinesthetic, visual, and spatial learning), and with real time, natural analysis of accuracy, speed, and in future, versions fluidity.
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3:45PM - 4:00PM
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Emerging Technology - Queen Anne Room
Audrey Ploesser
Whitfield School
This past academic year saw the implementation of digital ink in OneNote notebooks into the 10th grade Modern World History: 1800-Present classroom. The main sophomore project involved creating historically and culturally accurate educational videos for The Boeing Company. Upon conclusion of the project, Boeing would have multiple educational videos about Middle Eastern countries to share with their employees and their families in preparation for their relocation. All students saw the benefits of using digital ink in their daily homework assignments, however the fruits of this new technology were not fully displayed until the completion of their large scale research project (Global Interactions: Boeing) at the end of the school year. This project motivated students to engage in a historical conversation with a reputable company and see a clear connection between history and the real world. OneNote allowed for a unique approach to peer collaboration as well as teacher feedback throughout this project. Students had the ability to draw concept maps, brainstorm, and connect major ideas with the simple use of their stylus. The students were freer to play around with the components of their visual timeline, knowing that they could edit and perfect as they went forward. Collaborating teachers saw major improvements in problem solving skills, peer feedback, and overall investment when using this pen and video technology. The authentic nature of the Global Interactions project combined with the use of digital ink allowed for an in-depth understanding and investment in the social studies curriculum and final video. Our Whitfield community as well as The Boeing Company partners were immensely impressed with the end product and methods used. This project reflected the potential use of digital ink in the Whitfield classroom and inspired modern technological additions to previously outdated projects.
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4:00PM - 4:30PM |
Break/Meals
Break
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4:30PM - 5:15PM |
Announcements - Queen Anne Room
High School Competition Results
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4:30PM - 8:30PM |
Shuttle Service to and from Westin Bellevue
Shuttles will run between Redmond and the Westin Bellevue from 4:30PM to 8:30PM.
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6:00PM - 9:00PM |
Reception - Westin Bellevue
Combined Social Event with E2 Conference and Poster Session
The Tuesday reception session will include a poster session from the workshop, and will also be co-located with the reception from the E2 conference. Participants will be shuttled from the conference hotel or conference site to the Westin hotel, and will have an opportunity to enjoy the poster session and network with individuals from both the WIPTTE workshop and E2 conference.
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7:00AM - 5:00PM |
Registration
Workshop Registration
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8:00AM - 8:30AM |
Break/Meals
Coffee in the Commons Mixer
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8:30AM - 10:30AM |
Keynote - Montlake & Pioneer Square Rooms
Anthony Salcito: Microsoft Worldwide Education Talk
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10:30AM - 11:00AM |
Break/Meals
Coffee Break
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11:00AM - 11:25AM
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Previously Published - Queen Anne Room
Dongwook Yoon, Nicholas Chen, François Guimbretière and Abigail Sellen
Cornell University, Microsoft Research
This paper introduces a novel document annotation system that aims to enable the kinds of rich communication that usually only occur in face-to-face meetings. Our system, RichReview, lets users create annotations on top of digital documents using three main modalities: freeform inking, voice for narration, and deictic gestures in support of voice. RichReview uses novel visual representations and time-synchronization between modalities to simplify annotation access and navigation. Moreover, RichReview's versatile support for multi-modal annotations enables users to mix and interweave different modalities in threaded conversations. A formative evaluation demonstrates early promise for the system finding support for voice, pointing, and the combination of both to be especially valuable. In addition, initial findings point to the ways in which both content and social context affect modality choice.
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11:25AM - 11:50AM
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Previously Published - Queen Anne Room
Michelle Zimmerman
University of Washington
Technology is rapidly changing the way future generations will interact socially, prepare people for future employment and contribute to knowledge economies, as well as innovate for the public good. Digital citizenship is fundamental to this learning process, because the power technology holds can be equally beneficial and devastating to society. Using technology for the good of society is a skill that needs to be modeled, instructed, and practiced as young students prepare for the future. The primary objective of this action research was to locate the emergence of skill development through an intersection of human connection and touch screen laptop use in a cross-age mentoring model with middle school and preschool students in an urban independent school representing 27 ethnic groups. To increase understanding of new forms of learning within a non-traditional grouping of sixth- and seventh-graders in a 1:1 laptop environment, I drew on their perspective and creativity as they utilized production and internet tools to facilitate their own data collection as they ‘researched’ and tracked learning of the little buddy they mentored in literacy projects. The data showed students in this grouping becoming active pursuers of relational bonding with preschoolers and simultaneously developing a mindset parallel with that of adult teacher-researchers. Touch and inking unexpectedly became the tool that helped facilitate social emotional development and English Language Learning in one case study presented here, demonstrating the power of a tool to influence humanity for a greater good.
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11:45AM - 1:00PM |
Break/Meals
Lunch (Box lunches provided)
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Meet & Greet - Building 92, 2nd Floor
Tech TeachMeet
The Tech TeachMeet is an opportunity for WIPTTE attendees to meet the elite group of MIE Expert Educators and experience first-hand how they integrate Microsoft technologies, products and solutions into their classroom and lesson plans to achieve 21st century learning outcomes.
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1:00PM - 1:40PM
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You-Try-It - Capitol Hill Room
Kenneth Forbus, Maria Chang, and Jeffrey Usher
Northwestern University
Sketch worksheets are a new kind of sketch-based education software designed to facilitate spatial learning. Each worksheet represents a particular exercise, which the student does on a computer. Students get feedback, based on automatic comparison of their sketch with a hidden solution sketch. A software gradebook, which uses scoring rubrics in the solution sketch, is intended to help instructors in grading. Sketch worksheets have been used in classroom experiments with college students, high-school students, and middle-school students. They are domain-independent, requiring only that the exercise involves visual distinctions that the software can understand. This session will provide hands-on experience with sketch worksheets, and with the authoring environment that is used to make them. Participants will be guided through making a simple sketch worksheet themselves, using the authoring environment built into CogSketch, the underlying software. (CogSketch is being developed by the NSF-sponsored Spatial Intelligence and Learning Center, and is freely available on-line.)
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1:00PM - 1:25PM
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Tecnology in Practice - Queen Anne Room
Kimberle Koile and Andee Rubin
MIT Center for Educational Computing Initiatives, TERC
This paper reports on the design, implementation, and testing of a new tablet-based tool designed to help upper elementary students develop a strong understanding of division. The tool provides an interactive visual model for the division process and leverages students' understanding of the array as a model for multiplication. Classroom observations, preliminary analysis of student work, and feedback from both students and teachers in a 4th grade classroom, indicate that the tool helped students increase their understanding of multiplication and division. The paper presents examples of student work that support this finding.
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1:25PM - 1:40PM
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Technology in Practice - Queen Anne Room
Sara Mata
Whitfield School
As teachers, we assess every day in our classrooms through formative or summative measures. Assessment guides us by informing us on the learning that has taken place. It also informs us by helping us make instructional decisions for the future based on the learning that has already taken place. This research paper summarizes the process of administering a summative assessment in a middle school social studies classroom while using the DyKnow software, which incorporates digital ink and tablet technology.
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1:40PM - 2:20PM |
You-Try-It - Capitol Hill Room
Blake Williford, Trevor Nelligan, Seth Polsley, Tracy Hammond, Wayne Li, Julie Linsey
Georgia Institute of Technology, Texas A&M University
In the unfolding era of STEAM education, learning art and particularly how to draw and communicate visually, is increasingly valuable. While drawing techniques in traditional pen-and-paper mediums has been taught for many years, a new era of ubiquitous touch screen technology promises new ways to learn drawing techniques and new ways of advancing mastery in drawing. PerSketchTivity aims to be the learning tool for drawing that makes best use of the touchscreen medium and what it offers. With the aid of sketch recognition, a form of artificial intelligence, real-time feedback can be given to the learner while learning to sketch, aiding in their motivation, self-efficacy, and self-regulated learning. The goal of this project is to create, test, and evaluate a novel sketch recognition program that assesses a learner’s ability to visualize and depict accurate representations of forms. It does so by providing students with a strong sketching foundation (kinesthetic, visual, and spatial learning), and with real time, natural analysis of accuracy, speed, and in future, versions fluidity.
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1:40PM - 1:55PM
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Technology in Practice - Queen Anne Room
Bill Palmer and Keith Onstot
Sammamish High School - Bellevue School District
Feedback is time sensitive and is more effective if it can be implemented by the student immediately. In most high school classrooms, teachers have been limited in their ability to give students feedback quickly or at the appropriate time in a learning cycle. OneNote for Classroom provides a tool for giving students feedback on their learning during instruction. Feedback in a 1:1 classroom with OneNote is different in that it happens during learning activity, is captured digitally, reflects on both individual and collaborative learning, Is easily organized to share student growth over time, and teachers and students report that it increases student engagement and accountability.
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1:55PM - 2:10PM
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Technology in Practice - Queen Anne Room
Leslie Williams and Joselyn Todd
Cary Academy
For eight years the use of stylus input in a one-to-one laptop environment has been an integral part of a seventh grade math classroom, along with the use of Microsoft OneNote. As a result of access to these technologies, the teacher in this article was able to create a rich collection of online resources. This article explores advantages of inking for both the teacher and students, including the ability to create videos, resulting in videos tailored for this course to be used when flipping the classroom. With the release of Office 8.1, students and teachers are also using touch input, allowing a more enhanced educational experience. Several surveys help to describe the student and adult experience. Microsoft OneNote videos capture the teacher using her resources, stylus input and OneNote with students.
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2:10PM - 2:25PM
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Technology in Practice - Queen Anne Room
Richard Kassissieh and Jeff Tillinghast
University Prep
Teachers seek to create moments when students demonstrate their understanding of knowledge or skills and teachers provide feedback, known as formative assessment. Pen and touch input, in combination with apps that support digital ink and virtual manipulation, allow students to express their knowledge in more varied and natural ways, improving formative assessment and subsequent differentiation of instruction. Teachers and students at University Prep (Seattle) have used digital ink and virtual manipulation to increase the flexibility of formative assessment in a variety of subject areas. General purpose apps for writing, drawing, and making explainer videos have gained adoption more quickly at U Prep than subject specific learning apps that use a very specific pedagogical model. This paper describes the conceptual basis for our work with formative assessment, shares examples of student use of digital ink and virtual manipulation, and identifies themes among these examples.
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2:20PM - 3:00PM
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You-Try-It - Capitol Hill Room
Page Heller
StudyOnBoard
Student performance in the classroom can be improved through interaction with peers during study times. StudyOnBoard offers an online study room with a whiteboard where all peers may write, discuss homework problems and work exam reviews. By bringing students together with an online platform, StudyOnBoard hopes to make studying in groups easier and improve overall performance. Participants in this You-Try-It demonstration will step into the shoes of a student studying with their peers to complete simple assignments using StudyOnBoard.
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2:25PM - 2:40PM
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Technology in Practice - Queen Anne Room
Radhir Kothuri, Sam Cohen, Nicholas Wilke, and Aileen Owens
University of Illinois at Urbana-Champaign, South Fayette High School - South Fayette Township School District
MyEduDecks application is designed for pen-based computers to recreate the feel of traditional paper-based flashcards. It includes a game-like mode, which allows students to play flashcards, just as one would while using conventional methods. Furthermore, the interface also incorporates pen recognition features that allow for instant gratification of students’ work. In addition, teachers are responsible for creating decks consisting of individual cards. Each deck may contain cards ranging from each student’s focus areas to entire content areas. In order to encompass the diversity of decks, cards are marked based on the content. For K12 education, standards-based learning has become the indicator of each card’s specific content area. Our application is poised to have deep standards integration by making it easier for the teacher to identify problem areas for students based on the current state and national standards. In this paper, we offer the effect of this application in a third grade Technology Literacy classroom where students are taught Computational Thinking and Global Citizenship as part of the existing curriculum. Based on the data collected, this study reveals insights into how MyEduDecks application can be used to foster and encourage a personalized learning environment. Specifically, we surmised that improvements to MyEduDecks application, that allow students to create a peer network of flashcard decks that can be shared, will promote and support peer learning networks.
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3:00PM - 3:30PM |
Break/Meals
Break
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3:30PM - 4:10PM
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You-Try-It - Capitol Hill Room
Raniero Lara-Garduno and Tracy Hammond
Texas A&M University
Clinical neuropsychologists develop comprehensive behavioral profiles on their patients primarly by using paper-and-pencil test stimuli. Despite these tests being significantly cheaper and faster than through complex procedures such as MRI scans, mutliple drawbacks remain. Constructing these behavioral profiles can take upwards of six hours to fully complete, and the analysis of the sketches from these pencil-and-paper tests is still largely subjective and qualitative. We developed SmartStrokes, a neuropsychology testing suite with the purpose of helping to automate and analyze patient sketches using the principles of sketch recognition.
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3:30PM - 3:45PM
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Technology in Practice - Queen Anne Room
Walter Schilling
Milwaukee School of Engineering
There are many benefits to integrating pen and touch technology in the classroom. These techniques have been known for quite some time. However, the tools to integrate them in the classroom haven generally not been maintained, making it a challenge for an instructor to truly integrate the best practices into the classroom. These have been shown numerous times. However, for someone entering the field without significant institutional support, there remain significant barriers in that the technology and tools have not necessarily been maintained. This is especially true in the area of tablet PC software support. This paper describes a project being undertaken by the Milwaukee School of Engineering to bridge this gap, as well as to aid in training software engineers to develop software for the pen and tablet computing environment.
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3:45PM - 4:00PM
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Technology in Practice - Queen Anne Room
Sandra Sarmonpal, Zacharias Mbasu, Ogwel Joseph Carilus Ateng', David Stern, and Eric Hamilton
Pepperdine University, African Maths Institute, Kenyan Ministry of Education, Reading University
This paper reports exploratory work that investigates inter-generational collaboration between students and teachers in a digital form of the maker movement. The work is supported by various education ministries, NGOs, the US National Science Foundation, and the US State Department’s Fulbright Research Program. The core digital making entails the use of pen-based tablet computers to create videos for teaching science and mathematics concepts in alignment with state or national curriculum. Results were visible along several dimensions. Learners exhibited a high affective valence and enthusiasm for media-making with their teachers. Important relational shifts occurred and were reported by both teachers and students. Students and teachers alike engaged in cognitive re-imagining and re-imaging of one another's roles and of subject matter.
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4:00PM - 5:00PM
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Sponsor Talk - Queen Anne Room
Sierra Modro
Wacom
Digital pen and ink are becoming mainstream. Multiple popular pen-based tablets have generated awareness of the creative potential in digital ink. As we continue the transition from traditional paper to an online world, digital ink can lead us to a more creative future. Whether your version of creativity is art or math, science or music, digital ink helps you to tap into a different way of thinking. This creativity flows through education, productivity, and personal expression.
Wacom inspires and equips people to lead a more creative life. Experience how new technologies from Wacom can transform digital ink, collaboration, and education, and develop a new infrastructure for sharing.
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4:10PM - 5:00PM
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You-Try-It - Capitol Hill Room
Stephanie Valentine and Tracy Hammond
Texas A&M University
Cyberbullying and other online threats have become increasingly prevalent due to the growing popularity of online communication and early adoption of adult social networking sites by children. In order to teach healthy online social networking habits, we developed KidGab, a fully-functional yet monitored social network for pre-adolescent-age children. KidGab is a sketch-based network, thus allowing communication of artistic expression as well as words. We deployed KidGab to several groups of Girl Scouts and received very positive feedback from all stakeholders. Additionally, we learned many unexpected lessons about the needs and affordances required for a social network for children.
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5:00PM - 6:30PM |
Showcase - Building 92, Magellan Room
Combined E2 and WIPTTE Tech Showcase
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6:30PM - 7:30PM |
Shuttle Service to Kirkland Dock
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7:30PM - 9:30PM |
Reception - Lake Washington
Dinner on Argosy Cruise on Lake Washington
The Wednesday evening dinner will be served on the Argosy Spirit of Seattle as it cruises Lake Washington, a 22-mile long deep freshwater ribbon lake situated between Seattle and Bellevue and Redmond. Participants will be shuttled from the conference hotel or conference site to the Kirkland dock for a 7 pm departure, returning at 10 pm. Information about Argosy Cruises is at their web site, below.
Link: http://www.argosycruises.com/about-us/
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9:30PM - 10:30PM |
Shuttle Service from Kirkland Dock
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7:00AM - 12:00PM |
Registration
Workshop Registration
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8:00AM - 8:15AM |
Break/Meals
Coffee in Bldg 99
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8:15AM - 9:00AM |
Keynote Talk - Building 99 Lecture Hall
Richard Anderson: Reflections on Classroom Presenter
Classroom Presenter is a TabletPC application developed to allow instructors to give more flexible presentations through the introduction of digital ink. The application achieved wide spread use by early adopters of the Tablet PC, and continues to be used in classrooms around the world. This talk will describe the history of Classroom Presenter, and reflect on how the initial vision of Classroom Presenter could be realized today.
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9:00AM - 9:45AM |
Keynote Talk - Building 99 Lecture Hall
Jeff Han: Microsoft Surface Hub Talk
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9:45AM - 10:15AM |
Break/Meals
Return to The Commons, Break
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10:30AM - 11:20AM |
You-Try-It - Capitol Hill Room
Robert Baker
Cincinnati Country Day School
The powerful shared notebook environment that Cincinnati Country Day School pioneered in 2007 and that has been used in Whitfield School, Appleby College, and a few other schools is now available as a free application in 60 languages and coming into use around the world. Be a student in Rob Baker’s class during this session to experience and discuss the paradigm changing power of this type of environment. See why it allows you to focus on pedagogy, not technology, in your classroom. This is one of the most compelling educational frameworks that exists. Until recently, there was no easy way to emulate this OneNote shared notebook environment. Rob Baker will demonstrate Microsoft’s OneNote Class Notebook tool that he and others attending WIPTTE helped design to allow any educator to empower their students.
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10:30AM - 10:55AM
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Emerging Technology - Queen Anne Room
Eric Hamilton, George Foeaman, Lynette Foe-Aman, Hiroo Kato, Joseph Carilus Ogwel, Zachary Mbasu, Elizabeth Ngololo, David Stern, and Joseisrael Ramirez-Gamez
Pepperdine University, Cabrillo High School, Kenyan Ministry of Education, African Maths Initiative, Namibian Ministry of Education, African Maths Initiative, Spring Valley High School
This paper reports on the design and initial findings of a research project funded by the National Science Foundation's Cyberlearning Program. At the epicenter of the project is the use of digital ink both in collaborative "what you see is what I see" workspaces to reshape the nature of flipped classrooms, and in the creating interactive digital media used as advance lessons for the flipped arrangements. In addition to pen-based computing, flipped classrooms, collaborative workspaces, and digital media making, the project deploys help-giving software agents. The purpose of creating the ensemble is to understand the interaction between enabling technologies that can contribute to highly immersive and high-performance learning settings.
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10:55AM - 11:20AM
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Emerging Technology - Queen Anne Room
Guan Wang, Nathaniel Bowditch, Musik Kwon, Robert Zeleznik, and Joseph LaViola
Brown University, Samsung Electronics, University of Central Florida
This paper presents an interactive mathematical tutor application to assist middle school students with finding the solutions to beginner-level algebra equations, specifically, solving single- variable linear and quadratic equations and two-variable systems of linear equations. At each step of a problem, the system detects any mistakes the student made, highlights incorrect terms, and provides specific, localized messages to help the student identify the mistakes. Our goal was to create an exploratory, interactive environment on pen and touch tablets that mimics the traditional method of solving problems on paper to provide much greater ease-of-use and fluidity than a traditional Windows, Icons, Menus, Pointer (WIMP) interface. Two qualitative user studies were taken at a local school to collect general feedback of the application from some students and their math teacher. Results indicated that most students found the application easy to learn and fun to use. Real-time mistake detection and highlighting of incorrect terms informed students of their errors and improved their ability to solve similar problems. Though the many students found the mistake detection and highlighting helpful, our studies also suggested that some students needed more active help; this information will inform future work.
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11:20AM - 11:45AM
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Emerging Technology - Queen Anne Room
Robert Thompson, Steven Tanimoto, Virginia Berninger, and William Nagy
University of Washington, Seattle Pacific University
First we describe new instructional software, for the essentials of writing, that runs on tablets. In trials with an after-school K-12 subject group, the use of the software improved writing capabilities of most students. Part of the student activity supported by the software involves students drawing letter shapes by tracing paths through scaffolded channels. Second, we detail the design studies we performed prior to implementing the full software package. Here we focus on how software can provide graphical feedback to students in the context of a stylus and touch-based interface for the basic educational activity of learning to write letters of the alphabet.
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11:45AM - 1:00PM |
Break/Meals
Lunch (Coupons provided)
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1:00PM - 2:00PM |
Sponsor Talk - Queen Anne Room
Vineet Thuvara, Group Program Manager; and Daryl Wilson, Senior Program Manager
Microsoft
[Abstract]
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1:00PM - 1:40PM
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You-Try-It - Capitol Hill Room
Israel Ramirez, George Foeaman, Lynette Foeaman, and Eric Hamilton
Spring Valley High School - Clark County School District, Cabrillo High School - Long Beach Unified School District, Pepperdine University
An introduction to creating short videos using digital ink and screen capture software, focusing on the intersection between creativity, media making, and expressing or explaining ideas through video. This session may be especially interesting for teachers and students in any area where hand- -written notation, drawing or symbolism is a key means for communicating (e.g., mathematics, art, science, computer science). This short session has proven popular in numerous conferences in the US and overseas. The overall effort is connected to a Fulbright research fellowship in sub-Saharan Africa and to a National Science Foundation Cyberlearning project in California and in Nevada. The workshop will give participants a chance to produce their own short videos.
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1:40PM - 2:20PM
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You-Try-It - Capitol Hill Room
Jaideep Ray, Seth Polsley, Trevor Nelligan, Michael Helms, Julie Linsey, and Tracy Hammond
Texas A&M University, Georgia Institute of Technology
Mechanix is a software-based teaching tool designed to help instructors and students create and solve truss and free body diagram problems. Mechanix uses sketch recognition algorithms to identify hand-drawn free body diagrams. It then evaluates students work with instructor provided solutions and provides real-time personalized feedback. Mechanix is primarily used for engineering students enrolled in introductory engineering mechanics courses.
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2:00PM - 2:30PM
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Sponsor Talk - Queen Anne Room
Anoop Gupta, Distinguished Scientist
Microsoft
Office Mix is an extension to PowerPoint and an associated cloud-service that make it easy to author, publish and share, and get analytics for interactive online presentations. Authors can easily add audio-video narration, real-time inking, quizzes and polls, and simulations. It is an extensible platform where the set of interactibles can be easily extended, and the player itself can be embedded in 1000s of web sites and portals. The built-in analytics give you information per slide, per user, or by embedded exercises.
Among many other use-cases it is a powerful tool for creating interactive online lessons for democratizing blended learning, for sharing research results, student project reports, and developing your communication skills.
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2:30PM - 3:00PM
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Sponsor Talk - Queen Anne Room
Chris Pratley, General Manager
Microsoft Sway
Expectations for content these days have changed: design, motion, interactivity - looking good across a range of devices. Sway is a new content creation tool optimized for touch and multidevice creation/consumption of modern content. Hear how it came to be, what it's for, and how you can use it.
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3:00PM - 3:30PM |
Sponsor Talk - Queen Anne Room
Mike Tholfsen, OneNote Principal Program Manager for Education; and Ari Schorr, OneNote Product Marketing Manager
Microsoft OneNote
Join Mike Tholfsen and Ari Schorr from the OneNote team to hear about the future of OneNote in education. The OneNote team is strongly emphasizing education, as evidenced by products, features and services launched over the past 6 months. This talk will provide a look at the OneNote education strategy and talk about where things are headed. OneNote has every intention of remaining the premiere partner of digital pens as it extends its coverage to all platforms.
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3:30PM - 4:00PM |
Sponsor Talk - Queen Anne Room
Steven Drucker, Principal Researcher; and Dave Brown, Senior Developer
Microsoft Research
[Abstract]
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4:00PM - 6:00PM |
Shuttle Service to ShoWare Center
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6:00PM - 8:30PM |
Reception - ShoWare Center
Kent Technology Exposition
The Kent School District, south of Seattle, has over 40 schools and 25,000 students. Every year the students and staff organize a large technology integration showcase in an exposition hall in Kent. Kent, a diverse school district, has for years engaged in technology initiatives that have attracted recognition. Participants interested in attending will be shuttled from the conference hotel or conference site starting at 6:00 and returning starting at 8:00 pm. Descriptions of past Kent TechExpos are at their web site, below.
Link: http://www.kent.k12.wa.us/techexpo
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8:00PM - 9:00PM |
Shuttle Service from ShoWare Center
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